![]() ![]() The progress of the siege is shown as a bar under the sieging force the color of the bar goes from green down to yellow down to red as the siege progresses. ![]() The flag that is topmost among the sieging forces is the flag of the country controlling the siege. A force that is sieging is shown with the cannon icon, and the cannon fires each time that siege progress is checked. On the main map, the game shows a little cannon icon firing when you initiate siege. I recommend always saving immediately before you try to flee an AI-dogpile siege, so that if you screw up moving away and lose the siege, you can just reload. In both cases, Paradox implemented things backwards. Similarly, when you hit the "siege" button, the siege force (on a minimal fort, the bit with 6000 men) is the newly created piece. If you want to move away most of an army, you must click "cover" repeatedly, then move away all the small bits. Thus, it may be moved away safely, but the large part may not. When you split an army using "cover", the cover force - the small bit - is the newly created piece. So you split your siege force via the "cover" button, and move away. Typically, you've got a force sieging then you notice an allied AI has moved in a huge army to "help", which will cause huge attrition to you. So, it's very easy to lose control of a siege this way. However, the newly created army split from it "arrives" after everyone else. Note that when you split an army at a siege, its time of arrival does not change. There is no way in the game to see the time of arrival. time of arrival - if the leaders are the same, then the siege is controlled by the country which owns the first army to arrive in the province except for a bizzare twist for Venice.rank - the highest ranking leader present controls the siege.Here they are listed in order of priority: There are several factors which determine who controls a siege, when multiple countries are present. Control of a siege determines which country will end up occupying the city, assuming that the siege captures the city. Once a siege has been initiated by a force, so long as at least a cover force is left in the province, the siege is not ended and siege progress will be computed.Īlthough many countries may have forces present at a siege, only one controls the siege. Forces in the city (otherwise never shown) become the siege defenders. The force initiating the siege is called the siege force or siege attacker. When you have sufficient force present, siege is automatically initiated. The amount required is 5 army units per level of the fortifications.įor example, a force of 2000 infantry and 30 cannon is sufficient to siege a level 1 fort. To siege a city, it must be enemy-controlled, and there must be enough non-moving troops present to siege. ![]()
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